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Post by stokerino on Feb 5, 2010 13:48:07 GMT
aka The Miscellaneous Computer Gaming Thread, for anyone to pop gaming-related stuff into should they (and by they, I mean on the rare occasion that it's not just me or Stuart) ever care to.
(The current thread title is an old Civilization reference, but I'll no doubt switch it repeatedly to other game quotes as ever the whim should take me...)
Sooooooo to begin, it's roughly one month until Final Fantasy XIII is released.
This is a game that retains a similar conception of the battle system that I hated so very, very much in XII (although Em would no doubt prefer it, given our numerous disagreements over Real Time v Turn Based RPG combat).
It also, from the various trailers, seems to have a plot that contains an overwhelming quantity of emotional blubbing (more so than usual for FF) - which, although not a damning quality like a Star Wars mishmash that XII was, is not necessarily a selling point either.
It is a game that I am, or should be, more "giving a chance" than really anticipating.
And yet I can feel growing excitement within me as the release date approaches.
Wwwwwwwwwhhhhhhhhhhyyyyyyyy??? >_< >_<
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Post by Emily on Feb 5, 2010 18:46:55 GMT
it's not so much that I don't like real time combat, as I do like being able to pause and plan my next move.
I am LOVING tomb-raider Underworld. It is becoming the pinnacle of awesome that tomb-raider could be. Kickass moves, smart puzzles, not too much reliance on shooting stuff up. I can make lara do handstnads and chimney jumps and run up walls and all kinds of awesome stuff!
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Post by stokerino on Feb 5, 2010 19:03:03 GMT
I believe your memory of our disagreement is backwards. >_> I always talked of my preference for turn-based, while you preferred real-time.
The FFXII/XIII combat is no longer turn-based, as in previous FFs, but is real-time with the necessity to pause and plan as per usual.
To be honest, so long as XIII has nothing like the 'Gambit' system (where you didn't just have to learn the spells, you also had to buy the right to use them as well), it'll be at least a partial improvement.
We rented TR:Underworld, but Yash disliked the puzzles for not being obvious enough. I always suppose that since I like Uncharted (being just Tomb Raider mixed with Joss Whedon), I would do fine with TR as well, but I've always found it difficult to get enthused...
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Post by Emily on Feb 5, 2010 19:48:22 GMT
They aren't *that* hard... it's mostly stuff like "line these three bits up" or "pull the lever then run really fast before the door closes" or "where the hell is the missing bit of this mechanism gone?" ... it's not like money island level hardness or anything.
I suppose what i like about real time combat is being able to kick someones ass before they get a chance to hit me back, the best thing about turn based would be if they're massively more powerful than you and you get the first shot then you can go for their weakness.
i think what i don't like about turn-based is games like civ where you get your people all lined up for something awesome and then the other player has his turn and moves all his pieces before you can do anything and fouls up your awesome plan.
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Post by stokerino on Feb 5, 2010 20:53:32 GMT
HOLD THE PHONE. zOMG Sonic 42D! ...And episodic... But still, 2D Sonic! IT'S BEEN TOO LONG!
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Post by jonathan on Feb 6, 2010 11:50:12 GMT
Calling it now: It's going to be a disappointment.
Reasons include: The sheer amount of hype they're drumming up is vastly out of proportion to the content they're displaying (see the trailer that shows poorly hacked together bits from his old games, followed by 2 seconds of gameplay footage; the badnik fanart competition; the character reveal countdown; "Project Needlemouse"). This is typical Sega spin. The content they HAVE shown is not very encouraging: it's laden with poor aesthetic decisions, and even the title-screen music (which I can't find on the site right now but remember hearing somewhere earlier) sounds like dreadful flash-game fare. If it's really a return to Sonic's routes, why is the homing-attack (which is retarded to have in a 2D game) still included. Why are they still using his new design? Why a 3D model instead of 2D sprites? For an aspect they're making such a big song-and-dance about, this shows a worrying (but typical) lack of commitment. The only defining feature of this thing is that they're calling it Sonic 4. I'd say that another is that it's a "return to Sonic's roots", but haven't they said that for about half the games that have been released over the past few years?
It's not like 2D should be that much of a surprise. Sonic Rush and Sonic Rush Adveture were 2D and, despite some flaws, they were perfectly competent games.
Also, the simple fact of the matter is that it's a Sonic game, being made by Sega. My cynicism is well-trained at this point, and it's not going to be broken simply because of the name and more hollow promises.
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Post by stokerino on Feb 6, 2010 11:55:02 GMT
Yeah, but, fuck it.
If it's even the tiniest bit fun I'll be happy. Much like the 6th Hitchhiker's Guide book: my expectations are low enough that I'll see no reason to gripe about what could have been.
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Post by jonathan on Feb 6, 2010 11:57:10 GMT
Well that's a more sensible reaction than I've seen from most.
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Post by stokerino on Feb 6, 2010 11:59:59 GMT
Plenty of "THIS ISN'T GREATER THAN ALL MY CHILDHOOD NOSTALGIA COMBINED RAARRR" nonsense going around, I imagine.
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Post by stokerino on Feb 15, 2010 16:32:14 GMT
I'm being successfully put off by Final Fantasy XIII, having read the first part of Dom's (from megatokyo) rant about his hatred for it. Cut and pasted below:
If he can keep this up, I might just be able to save myself £35.
In the meantime, I'm going to get myself a Gamcube memory card from somewhere so that I can play Metal Gear Solid: Twin Snakes on the Wii. Yes, I already owned MGS1 on the PS1, but it's the same awesome game with slightly better graphics (and some gameplay innovations stolen from MGS2), so I'm just making sure the experience is as superb as possible.
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Post by Emily on Feb 15, 2010 19:04:08 GMT
I am *Still* playing tomb raider, but I think I am getting near the final boss. On the awesome side Lara has collected all the pieces neccesary to wield mjolnir- thats right- FRIKKIN THOR'S HAMMER MJOLNIR... and it kicks ass! I can either wave it at people to send them flying into the air in a buzz of electricity or whack it on the ground and explode pretty much everything in a 20 foot radius. My wrath is AWESOME.
When i am done, think I might treat myself to a copy of mirror's edge. Running jumping, solving problems =my kind of game.
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Post by stuart alman on Feb 15, 2010 19:13:32 GMT
Well thats slightly disappointign tho predictable (FFXIII)
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Post by stokerino on Feb 15, 2010 19:25:33 GMT
Yasha's opinion of Mirror's Edge is: the characters are shit, the plot is shit, it's rather short...but it's immense fun nonetheless.
I might pick up a copy of Tomb Raider: Underworld at some point (it only costs about £13 now). Since I've had fun playing the Uncharted games and I have a bit more patience than Yasha when it comes to puzzles, it could be a laugh...
In the meantime I have to replay part of a Phoenix Wright game after my save file got deleted. TEDIOUS~! :@ Although the games themselves are supremely awesome. What's better is that I can now also enjoy one of the scenes from Haruhi (when she's explaining how she worked out that the 'murder mystery' was all staged) a lot more, because it's just one massive Phoenix Wright parody.
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Post by Emily on Feb 15, 2010 21:48:29 GMT
well you can borrow my copy cause I just completed it.
So...no boss battle? The previous game had so many tediously complex bosses that it required two people to defeat them (me and lu had to team up, one person directing lara and the other person continually mashing forwards and shoot at high speed), so they must have got a lot of complaints and this time they just skipped it? the final level wasn't even a time trial... I mean there weare a lot of baddies milling around but mjolnir is so patented badass they never even got close.
Litle wee bit too easy. Massive fun nontheless- I could pop it in the post to you if you want to play the pc version.
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Post by stokerino on Feb 15, 2010 22:36:36 GMT
Nah it's okay... Playing platform-type games with a keyboard is pain anyway. >_>
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Post by stokerino on Feb 28, 2010 16:42:37 GMT
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Post by Emily on Feb 28, 2010 20:20:18 GMT
So I know previous version had square tiles, could you move in 4 directions or 8? because that makes all the difference as to whether hexagonal movement is good or not.
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Post by stokerino on Feb 28, 2010 20:29:28 GMT
You could move in eight.
Yes, you might therefore say "boo hexagons, 8 > 6", but it's a much better setup for military strategy (which is probably why many strategy board games use it). In the square grid, you could unrealistically slip a unit through military lines by exploiting the narrow diagonal gap between them. Also, hexagons allow for better flanking and support manoeuvres.
From a non-military perspective, it should help make the maps look a bit more organic and, well, less blocky around the coasts.
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Post by stuart alman on Feb 28, 2010 20:56:56 GMT
well yes but how is the city view going to be laid out?
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Post by stokerino on Feb 28, 2010 21:05:16 GMT
Who knows. They haven't released that much info yet. Though an obvious 6 spaces (not including the centre) expanding then to 18 spaces would seem logical.
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